Mage: The Ascension
Mage: The Ascension has always been my favorite of the White Wolf games. I think it appeals to my longing for a truly mystical world, while playing to my other loves of conspiracies and urban legends.
I've run two campaigns, one set in modern-day Baltimore, the other in Las Vagas. Most of the things I'm setting down here can be used any which way you really please; I'll only distinguish which campaign they're from if plot necessitates it.
Characters
Andrea and Alexandria Hollins: Andrea is a Verbena mage, Alexandria is an Uktena werewolf. Identical twins, in more ways than one.
Factions
The Paradigm Laureates: An Orphan group by their own choice, these mages seek Ascension through creativity and the preservation of wonder. (Note: Their Primus will be added to Characters at a later Update.)
Miscellaneous
NEW Mage: The Ascension Primer: Let's face it, Mage isn't the easiest game in the world to get into. I created this Primer (does that make me the Primus of the Primer? Uh, right, moving on...) to give my players an easy reference and keep the explainations to a minimum. It worked phenominally well, and so, I pass it on for everyone's use. Modify as you need to.